Foley Automatic: Physically-based Sound Effects for Interactive Simulation...
Tagged: Dinesh K. Pai, Foley, Game Audio, Kees van den Doel, Paul G. Kry, Procedural Audio, Synthesis, Whitepaper
View ArticleFoley for “Star Wars: Republic Comando”
Tagged: David Collins, DesigningSound.org, Foley, Game Audio, LucasArts, Republic Commando, Unreal
View ArticleAaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound...
Tagged: Aaron Marks, Book, DesigningSound.org, Field Recording, Foley, Game Audio, Game Audio Development, Pre-Production, Sound Libraries
View ArticleChuck Russom Special: God of War I & II – Exclusive Interview
Tagged: Chuck Russom, chuck russom special, DesigningSound.org, exclusive, Field Recording, Foley, Game Audio, god of war, Implementation, Interview, Mixing, SCREAM, Sony, Sound Design, Technical...
View ArticleWired – Making Those Games Sound Right
Tagged: Bounty Hunter, Erik Foreman, Foley, footsteps, Game Audio, Larry Oppenheimer, LucasArts, Star Wars
View ArticleTuning Canabalt Part 2: Audio
Tagged: audacity, audio, canabalt, dB soundworks, development blog, Foley, Game Audio, game design, Game Music, recording, semi secret software, sound effects
View ArticleFootsteps – Informal Game Sound Study
Tagged: Damian Kastbauer, Foley, footsteps, Game Audio, immersion, Sound Study
View ArticleInteractive Audio Crimes in Heavy Rain
Tagged: Audio Implementation, Foley, Game Audio, Heavy Rain, Kenny Young, Mixing, Technical Sound Design, UI Sounds
View ArticleUDK Game Audio Demo Project
Tagged: adaptive music, Chris Killoran, Engines, FMOD, Foley, footsteps, Game Audio, Middleware, Reverb, UDK, Unreal, Vehicles, Weapons, Wwise
View ArticleFolyWalker
Tagged: Foley, Foleywalker, Game Audio, Iain Hetherington, Max/MSP, procedural
View ArticleForum Grief: Whats up with the super annoying footstep sound in AION?
Tagged: AION, Foley, footsteps, forum, Game Audio, Grief, MMO
View ArticleMix Online: Assassin's Creed – 21ST-CENTURY GAME AUDIO FOR THE WORLD OF THE...
Tagged: Assassins Creed, Foley, footsteps, Game Audio, Mathieu Jeanson, Mix Online, Ubisoft
View ArticleGame Voices: There are Voice Actors for Dogs. And Horses.
Tagged: Animal Sounds, EA, Foley, Game Audio, Sims, Sims 3 Pets, The Sims, Voice
View ArticleGameSoundDesign – Defining Game Characters
Tagged: Characterization, Characters, Foley, footsteps, Game Audio, Game Sound Design, gamesounddesign, Voice
View ArticleBorderlands Audio Review
Tagged: Ambience, Borderlands, dialogue, Environmental Sound, Foley, Game Audio, Music, reviews, Sound Design, voice acting, Weapon Sounds
View ArticleDiablo III’s Deliciously Disgusting Sounds Were Made With Delicious Food
Tagged: Blizzard, Diablo, Foley, Game Audio, joseph lawrence, kill screen, Kotaku, Sound Design
View Article@UbisoftMTL: Did you know that our foley artists used broken lasagna pastas...
Tagged: Assassins Creed 3, Foley, Game Audio, Ubisoft, ubisoft montreal
View ArticleThe Sound Design of Journey
Tagged: Ambience, Audio Editing, Creature Sounds, Foley, footsteps, Game Audio, Journey, Sound Design, sound effects, Steve Johnson
View ArticleGone Home: Sounds of a House
Tagged: Foley, fullbright, Game Audio, gone home, the fullbright company
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